Guides

Getting Started in Bad Physics

First session checklist — Bankshot, Bolts, UI, maps, weapons, and rewards.

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Getting Started

Bad Physics is a Roblox ragdoll physics sandbox from Bad Physics Studios. You smash, launch, and blast dummies with real physics across eight maps packed with cannons, catapults, wrecking balls, and traps. This beginner guide walks your first session from join to daily rewards so you do not miss the free Bankshot, early Bolts, or the main UI panels.

The game supports solo play and private servers with friends, runs on PC, phone, and console, and is listed for all ages. Level toward 100 while earning Bolts through play, quests, and rewards. When you need binds, open Controls. For the full guide map, return to the Guides Hub.

Before you spawn — join the group

Do this first, every time you start a new account (full walkthrough on Group Rewards):

  1. Open the Bad Physics Studios group linked from the experience page.
  2. Join the group.
  3. Relaunch or rejoin the place if the reward does not appear immediately.

Reward: free Bankshot plus 500 Bolts. Bankshot is an early standout toy for launching ragdolls; the Bolts fund shop purchases and Gunsmith experiments. Skipping the group join is the most common beginner mistake.

Like and favorite the experience if you want update visibility in your Roblox feed, then continue into the lobby UI.

UI overview — weapons, shop, sandbox

After you load in, spend two quiet minutes opening every major panel before you start blasting:

Weapons

The weapons panel is your arsenal browser. Bad Physics ships 68 weapons spanning guns, melee, explosives, weather tools, and silly toys. Equip something simple first (a starter gun or the free Bankshot) so you can feel how hits transfer into ragdoll motion. Do not buy everything on day one — test feel, then spend Bolts on attachments in Gunsmith.

Shop

The shop is where Bolts (and any Robux offers the experience surfaces) turn into unlocks. Prioritize tools that change how dummies move — launchers, explosives, and utility toys — over duplicates of the same gun family. Keep a Bolts cushion for Gunsmith mags and grips once you pick a main.

Sandbox

Sandbox mode lets you spawn props and build your own chaos. You do not need it in the first five minutes, but know where the toggle lives so you can jump in after a map tour. Full workflow lives in Sandbox Mode.

Also note reward and quest UI when present: daily rewards, playtime rewards, and quests are the steady Bolts pipeline while you level toward 100.

Pick a map and learn the toys

There are eight maps. Confirmed names players talk about include Switchyard and Portal Lab. Every map is stuffed with interactive physics toys — cannons, catapults, wrecking balls, and traps. Your first session goal is not mastery; it is learning where the big toys sit so you can stage better shots.

Suggested first loop:

  1. Load Switchyard (or whatever default map you land on) and walk the perimeter once without firing.
  2. Find at least one cannon or catapult and fire a dummy through it.
  3. Try a wrecking ball or trap if the map has one nearby.
  4. Swap to Portal Lab later for a denser, more brutal layout when you want a change of pace.

Deeper landmark notes and footage tips are in the Maps Guide.

Try weapons the smart way

With Bankshot unlocked and a starter gun equipped:

  • Fire at standing dummies from mid range, then close range, and watch limb reaction.
  • Aim for different body regions so you learn how the ragdoll folds.
  • Swap to a melee option and compare knockback to bullets.
  • Try one explosive once you have space — do not stand inside your own blast while learning.

When a gun feels right, open Gunsmith and add a scope, laser, grip, or bigger mag. Attachment strategy is covered in the Gunsmith Guide. For community rankings, skim the Weapons Tier List after you have personal favorites.

Optional flavor: make dummies look like your friends before a private-server session. It does not change physics, but it makes every launch funnier — see Friend Dummies.

Daily rewards, playtime rewards, and quests

Bad Physics layers progression on top of pure sandbox fun:

  • Daily rewards — log in and claim; missing days slows Bolts income.
  • Playtime rewards — keep the session running while you experiment; check the reward panel when a timer completes.
  • Quests — clear simple objectives tied to weapons, maps, or events for extra Bolts and XP.
  • Leveling — push toward level 100; higher levels usually gate nicer unlocks and bragging rights.

Treat rewards as the economy that funds Gunsmith and shop experiments. Deeper Bolts and level-100 pacing live in the Progression Guide. If a code drop is live, redeem it on the Codes page workflow after you finish claiming dailies.

Vehicles and events — save for hour two

Cars, a tank, and a crane are available for driving chaos. World call-ins include Nuke, Dummy Rain, and Zombie Outbreak. You can peek at them on day one, but they shine after you know map space and controls. Full usage notes live in Vehicles & Events.

Solo vs friends private servers

  • Solo — perfect for testing attachments, filming clips, and learning map toys without interruption.
  • Private server with friends — best for coordinated traps, Dummy Rain stacks, Nuke timing jokes, and friend-face dummy bits.

Either mode uses the same weapons and Gunsmith. Prefer private servers when Sandbox builds get large or when events would grief a public vibe you do not want.

First-session checklist

Use this as a literal checklist:

  1. Join Bad Physics Studios → claim Bankshot + 500 Bolts.
  2. Open weapons, shop, and sandbox panels once each.
  3. Equip Bankshot and one basic gun.
  4. Walk a map perimeter; fire one cannon or catapult.
  5. Claim daily reward; note playtime and quest panels.
  6. Add one Gunsmith attachment to your favorite gun.
  7. Skim Controls for your platform.
  8. Bookmark Guides Hub, Codes, and Updates.

Finish those and you will know every major system Bad Physics ships today — without wasting your starter Bolts or skipping the free Bankshot.

FAQ

Frequently Asked Questions

Quick answers for Bad Physics players.

What do I get for joining Bad Physics Studios?

Joining the group grants a free Bankshot weapon plus 500 Bolts. Claim it before you spend in the shop so early Gunsmith and unlock purchases are easier.

Is Bad Physics solo only?

You can play solo or start a private server with friends. Both modes share the same weapons, maps, Sandbox tools, vehicles, and events.

How many weapons and maps are there?

There are 68 weapons across guns, melee, explosives, weather, and silly toys, plus eight maps filled with cannons, catapults, wrecking balls, and traps.

What should I spend my first Bolts on?

After claiming the group reward, unlock a weapon that feels fun, then invest in Gunsmith attachments (scope, laser, grip, or bigger mag) instead of buying every shop item at once.

Does Bad Physics support mobile and console?

Yes. It plays on phone, PC, and console. See the Controls page for platform-standard movement and camera notes, then return here for systems guidance.