Guides

Bad Physics Vehicles & Events Guide

Cars, tank, crane — plus Nuke, Dummy Rain, and Zombie Outbreak timing.

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Vehicles & Events

Bad Physics is not only guns and map toys. You can drive cars, a tank, and a crane, and you can call world events — Nuke, Dummy Rain, and Zombie Outbreak — that rewrite the whole lobby in seconds. This guide explains what each vehicle is good for, when to call each event, and how to combine both with Gunsmith loadouts, Sandbox props, and arena landmarks.

Brush up on first-session basics in Getting Started if you still need Bankshot and Bolts. Map toy locations are in the Maps Guide. Trap setups that feed vehicles live in Sandbox Mode. Platform driving notes sit on Controls.

Vehicles overview

Vehicles exist to move mass — your avatar, dummies, props, and punchlines — faster than foot speed. They do not replace the 68-weapon roster; they deliver bodies into cannons, catapults, wrecking balls, and traps.

Cars

Cars are the default chaos taxi:

  • Bump ragdoll piles toward a cannon muzzle.
  • Ferry friends across Switchyard-style lanes.
  • Line up friend-face dummies in seats before a staged crash.
  • Scout map perimeters faster than walking.

When to use cars: open maps, comedy traffic bits, Dummy Rain pickup runs, any time you need light, repeatable bumps.

When to skip cars: ultra-tight Portal Lab corners, prop mazes that will high-center you, finales where the tank’s weight tells a better joke.

Driving uses standard Roblox vehicle patterns on PC, phone, and console — see Controls for platform-standard movement assumptions.

Tank

The tank is your heavy answer:

  • Clear clogged prop lanes after a Sandbox overbuild.
  • Shove large dummy groups as a single mass.
  • Survive (or ignore) messier floors during Zombie Outbreak.
  • Create a “boss vehicle” beat in private-server skits.

When to use the tank: dense piles, friend finales, maps that already look like a scrapyard.

When to skip the tank: precision funnel work where a fat hitbox knocks your carefully spawned walls askew.

Treat the tank as a punchline button, not a daily driver. Cars handle most scouting; the tank arrives for the second act.

Crane

The crane is vertical comedy:

  • Lift dummies (or props) for long drops onto traps.
  • Stage “industrial accident” clips on Switchyard-like maps.
  • Work in tighter labs where horizontal cars feel cramped but height still exists.
  • Combine with wrecking balls for dual-hazard shots.

When to use the crane: drop kills, slow cinematic lifts, stacking props for a single smash.

When to skip the crane: fast Dummy Rain chaos where you need speed more than height.

Crane play rewards patience. Move less, frame the drop, then let gravity finish — especially if you altered gravity-style options in Sandbox.

World events overview

Events are lobby-wide moments. Call them with intent or you will erase a trap someone spent fifteen minutes building.

Nuke

Nuke is the map wipe / finale button.

  • Use when: the toy tour is done, clips are already saved, and the group wants a single explosive reset beat.
  • Avoid when: someone is mid-Gunsmith comparison test or mid-Sandbox construction.
  • Pairs with: open horizons (Switchyard-like), crane silhouette shots, private-server countdowns.

Call Nuke last in a planned setlist. It is the credits, not the cold open.

Dummy Rain

Dummy Rain floods the sky and floor with bodies.

  • Use when: you want volume for weapons tests, car bump storms, or friend-face sky jokes.
  • Avoid when: your device is already struggling with a dense Sandbox build — rain plus props can stutter phones.
  • Pairs with: bigger-mag Gunsmith loadouts, cars, open yards, recording montages.

Dummy Rain is the best “fill the frame” event. Shoot upward, then chase landings into cannons.

Zombie Outbreak

Zombie Outbreak turns the sandbox into a pressure wave of hostile (or at least relentless) chaos.

  • Use when: the group wants a pseudo-survival beat with chokepoints and sustained fire.
  • Avoid when: solo builders are aligning delicate prop funnels — outbreak traffic will scatter the set.
  • Pairs with: tank escort, grip + bigger mag guns, Portal Lab-style chokepoints, quest-like private-server challenges.

Outbreak rewards pre-built lanes. Construct in Sandbox, then start the event so zombies (and players) flow where the joke needs them.

Setlists: combining vehicles and events

Comedy traffic set (≈15 minutes)

  1. Cars on an open map; bump dummies into a cannon.
  2. Short Dummy Rain.
  3. One crane drop as a palate cleanser.
  4. Optional tiny Sandbox ramp fix; no Nuke yet.

Industrial finale set (≈25 minutes)

  1. Scout Switchyard toys (Maps Guide).
  2. Tank clears a lane into a wrecking ball alley.
  3. Crane stacks a prop tower.
  4. Dummy Rain into the alley.
  5. Nuke as the hard cut.

Lab survival set (≈20 minutes)

  1. Portal Lab chokepoint + Sandbox soft walls.
  2. Outbreak start.
  3. Tank holds the mouth of the funnel.
  4. Players on close-range Gunsmith loadouts (Gunsmith Guide).
  5. Skip Nuke unless everyone agrees the lab bit is over.

Bolts, rewards, and prep

Vehicles and events are more fun when your economy is stable:

  • Claim daily and playtime rewards before a long private session.
  • Keep Bolts for Gunsmith mags you will need during Outbreak.
  • Redeem anything live on Codes first.
  • Level toward 100 at your own pace — events are available as sandbox toys, not only as endgame gates.

Group Bankshot still helps for launch jokes between vehicle bits (Getting Started).

Etiquette for public vs private

  • Public-style solo: lighter car play, fewer full Nuke calls if other players are mid-build (when shared spaces apply to your session type).
  • Private servers: full permission to script a Nuke countdown, Outbreak marathon, or crane-only challenge.

Bad Physics supports solo and friends private servers — pick the mode that matches how mean your setlist is.

Troubleshooting quick hits

  • Car stuck: reverse, hop out, or switch to tank for a shove; clear Sandbox overflow.
  • Event feels weak on camera: move to a wider yard, reduce prop count, add friend faces.
  • Outbreak too hectic to aim: equip bigger mag + grip, plant feet, let the tank friend handle flanks.
  • Crane miss: raise higher, wait for swing to settle, drop on a marked trap plate.
  • After a patch: re-check vehicle spawns and event buttons via Updates.

Master vehicles for delivery and events for punctuation. Guns write the sentences in Bad Physics — cars, the tank, the crane, Nuke, Dummy Rain, and Zombie Outbreak write the exclamation points.

FAQ

Frequently Asked Questions

Quick answers for Bad Physics players.

What vehicles are in Bad Physics?

You can drive cars, a tank, and a crane. Cars handle scouting and bumps, the tank clears heavy piles, and the crane sets up vertical drops.

What world events can I call?

Nuke, Dummy Rain, and Zombie Outbreak. Use Dummy Rain for volume, Outbreak for pressure and chokepoints, and Nuke as a planned finale.

When should I call a Nuke?

After the group has finished map toys, Sandbox builds, and clip takes. Nuke works best as a closing beat, not the first action of a session.

Are vehicles better on Switchyard or Portal Lab?

Cars and the tank generally prefer roomier Switchyard-style lanes. The crane often helps more in denser Portal Lab spaces where horizontal driving is awkward.